Ability: When ANY colony is placed, including this, raise your MC production 1 step it looks *very* similar to Tharsis, except extra 3 bucks for your own city (have 5 more I have mixed feelings on this corporation. Viron and Physics lab is also great, with that (and CEO's favourite project, and some lucky draws to give me power early), I've managed to get 48 points from Physics lab. This item will only be visible to you, admins, and anyone marked as a creator. https://ssimeonoff.github.io/cards-list#P10#212#CORP17. My thoughts: It … But if you have some city cards - oh, boy, expect an easu sailing towards the 1st/2nd place. That is why, I draft our cards with my friends. 13 #002. Getting two milestones can swing a game and makes the corporation stronger. Even when Tharsis is in the game. If you play against people who know to only build a city when they have 2 or so greeneries that need to be protected, then Tharsis will be an average corporation. Compare that to Sponsors, which costs (6+3) for the same production. I recently dominated the crap out of a two player game, just to lose because the other player played all four of them, and had a bunch of Jovian tags, giving her almost 50 points in the last two rounds. Cards that give you extra bonuses for cities are attractive as well as being able to synergize energy and city cards if they come up, and greenery-producing cards as they're generally cheaper. Yep, that's a great combo. Press J to jump to the feed. This is the biggest reason why Colonies can be soloed comfortably in under 8 gens. Titanium production (Requires that you have titanium … Asteroid Mining Consortium. I think Tharsis Republic is the most powerful corp, to the point that my group of friends actually takes it out of the game. It can be insanely powerful, but it does require the right cards or opponents going city focused early on. It's actually an observation I made in the android game. Cities are mediocre investments when playing tharsis without plants surrounding them. It takes 6 generations to earn that money back, which is ok, but not great. This item has been removed from the community because it violates Steam Community & Content Guidelines. Other than the rare power plant or a single asteroid/greenery to grab a double bonus (such as when temperature goes to 0 and you get to place an ocean as well), none of the players I've ever played with ever even consider standard projects until the last couple generations. So if we're playing vanilla/corporate era only, Tharsis is pretty powerful. I only go for jovians if I'm playing Saturn systems. The three cards that give points for Jovian tags, and the card which goves TR for Jovian tags. Tharsis Republic You start with 40 MC. Scored 254 with Tharsis Republic vs. 116 points for Phobolog in my game against my girlfriend yesterday (14 generations total). The Earth catapult is almost never a bad card. We look at parameters such as competitiveness, complexity, learning curve, luck, host advantage, and more. As your first action, place a city tile. I had an insane game yesterday, where I got every single one of them (at least I think so). Expect even less cities much later on in the game(usually). It's not with the expansions--city cards cease to be the main way players will raise their raw incomes. Press J to jump to the feed. Colonizer Training Camp. Tharsis is good but not OP by any means. They buy them generation 1, 2, anytime. New comments cannot be posted and votes cannot be cast, More posts from the TerraformingMarsGame community, Continue browsing in r/TerraformingMarsGame. The AI, even at the hardest level, loves standard projects. You're paying 22 MC for 2MC production. The terraforming of Mars is a hypothetical procedure that would consist of a planetary engineering project or concurrent projects, with the goal of transforming the planet from one hostile to terrestrial life to one that can sustainably host humans and other lifeforms free of protection or mediation. Español - Latinoamérica (Spanish - Latin America). In 2 player games, it's weaker because not many cities should be built early. Once into expansions, things get crazier and Earth Catapults is terrifying in 2-3 player games with all expansions (much more so than in base), especially if out early. It pays for itself after 12 cards (great if you get it early!) Among Preludes, I'd rate Early Settlement and Biosphere Support preludes way over Self-Sufficient Settlement for Tharsis.I've seen some people going for Self-Sufficient Settlement with this corp. That doesn't feel right. It's OK, but there are many others that can match it. And because of that they don't buy nearly enough cards - and loses terribly 100% of the time. But in a game that goes to 11+ generations, the other players will likely have too large of an engine built from efficient plays. Tharsis Republic + Immigrant City in Gen 1 is one of the combos that would make us start over. That might be the only card I would say is OP, as it makes or breaks a strategy in of itself, and the other options you've mentioned require getting extraordinarily lucky. and it gives 2VP (so it's viable late game as well!). Netherlands Den Bosch Unspecified. Microbe or Jovian strategies rarely depend on the corp. My answers for that: Universal discounts (Earth Catapult, Research Outpost, Skydocks), Double Colonies (Research + Space Port colony), Income tag multiplier cards (Luna Metropolis, Cartel, etc), Highly efficient power generation (specifically getting to three), Tag-specific discounts/refunds that fit with your strategy (Media group, Optimal Aerobreaking, Space Station, Venus Waystation, Earth Office, Standard Tech, etc). Often, yes, but I've finished a game with over 80 titanium, because I got no cards to spend it on... Pets are pretty potent, mainly because near the end people are dropping cities like crazy, I just had it in a game last week and got like 7 points from it. Pure space cards had 17 discount. 00. It was intended as a two player game (red and blue, with me being blue) with experienced players. Anything which gives you a reliable supply of Titanium is busted. My-my, maybe one of the most overrated corps. Druu says: March 7, 2018 at 5:52 pm In a two player games, there is one strategy that works so well it’s disgusting to play it or play against. As your first action, place a city tile. Do people still play the non-drafting version?