It took a good deal of thought and felt a lot more challenging! An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. Miscreant. So when this expansion came out I thought maybe that will finally make me love the game but what I’ve found out from several … It's your mission to find out the truth, and return to the T.I.M.E Agency with the stone safely in your possession...This expansion features an additional challenge as the pressure on players is not only about time, but it also involves moral choices, a powerful opponent, and new mechanisms. 10+ 1-5. Honestly, I thought the core game was just ok. Base game! How was this going to change things up? In the end, the goal is to fight a final battle against a ferocious monster. Honestly, I thought this was a STUPID theme. 43 Dice• 25 Combat• 11 Boost• 1 Green• 1 Blue• 1 Red• 1 Purple• 1 Black• 1 White• 1 Gold5 Character Sheets30 XP Cubes170 Cards• 5 Player Aid Cards• 5 Cost Summary Cards• 6 Class Cards (Double-sided)• 12 Backstory Cards• 12 Alignment Cards• 35 Market Cards• 54 Adventure Cards• 26 Minion Cards• 12 Monster Cards• 3 Initiative Cards51 Tokens• 6 Charisma Tokens• 20 Honor Tokens• 10 Injury Tokens• 15 Adventure Tokens50 Gold1 Hero Tome (Notepad)1 Rulebook, A Game of Thrones Catan : Brotherhood of the Watch 5-6 player expansion, Legend of the Five Rings - LCG : Honor in Flames, Roll Player: Monsters & Minions Expansion. Luckily, only a single die had to be flipped from 5 to 2. In the adventure, you and your friends must infiltrate a secret meeting of the Christian militant orders to steal a precious item for the Agency — but all is not as it seems. To know these bonuses early on can lead to a much better result against the monster. An abomination of a beast is terrorizing villages throughout the kingdom, leaving behind a path of death and destruction. How terribly rude! Roll Player: Monsters & Minions is currently available for order online. Now I wasn’t just building his core, but also his prior battle experiences. From the many wonderful pieces of advice I’ve had recently, the base game of Roll Player is often vastly improved when adding in the first expansion, Roll Player: Monsters & Minions.So after working through a few standard plays, I figured it was time to add the new content! Then, he crossed paths with the wrong individual. I was excited to do more with him! In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. It doesn’t feel like a tacked-on mechanic, either. Where is its lair? … The base game is entirely playable and enjoyable on its own. Regular price I didn’t manage to complete the requirement for the location, but that was OK. The combination felt odd, yet perfect. Do you want more, including battles? Monsters & Minions makes Roll Player a little bit more fun for sure, but it costs almost as much as the base game. And good point about calling out the enemy dice rolled during the market phase. Game Description. I give Monsters & Minions an honorable 4 experience cubes out of 5. Fighting minions leads to information, which leads to a better final battle. He did it, though, and with gusto! The more prepared the adventurers are for the battle, the better they'll do, but that information doesn't come for free. Add $109 more for each additional pair of the Roll Player Base Game and the Roll Player: Monsters & Minions Expansion (up to 6). I saw the new additions lurking in the background! I was worried about the lack of traits and skills. Grrrr! The same concepts exist from the base game, with the added choice of when to race off into battle. The base game isn’t cheap, and adding on a not-so-cheap expansion isn’t an easy choice. Just a little more room was needed. He knew he was doomed, so why not go off adventuring?! With so many excellent board games in the world, having to invest more money and fiddle around with storage space can be dealbreakers. Every randomized setup has been thrilling for me, but some characters feel more real than others. Glad you enjoyed it and I share the same sentiments. Although these dice can’t be used to match colors on the backstory cards, their values range from 3 to 8. Take that! For instance, I had to either go after the kobold or purchase a useful trait. But picture this dwarf illusionist in this attire. Ha ha! Everywhere I went, online and in person, everyone was singing the praises of this meta-game, where the point was to build the best possible character. Copyright 2020 Gameward Bound All Rights Reserved Comment Policy | Privacy Policy. Roll Player : Un jeu de placement de dés inspiré des jeux de rôle. That involved something called… Strategy. In each game, players build fantasy characters by drafting dice, buying Market cards, and hunting Minions during the Character Creation portion of the game. Completing attribute goals is often an easy way to collect points. During setup, the big bad boss is chosen and revealed. I’m excited to craft more characters in the future! What’s in the Box? Yet fighting minions too early can lead to botched outcomes and injuries that the monster will pounce on. 7.4. Is that enough for you? Can’t tell you how many times the monster rolled exactly what was needed to remove a critical market card for my big plans. The player with the greatest Reputation wins the game and becomes the heir to the kingdom! More damage would mean more points, though. Every piece of information was uncovered! Keep in mind that the size of extra table space doesn’t always correlate with the depth of expansion content. So… Do you need the expansion? At the end of the main phase, my dwarf was actually in good shape. In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. My dwarf started off rather roughly. Play Number: 5 Expansion: Roll Player: Monsters & Minions Solo Mode: Included in the Base Game Required Play Space: 26″ x 20″ Setup Time: 5 Minutes Play Time: 40 Minutes Outcome: 38 Points (Loss). There was much more to take into account. The first expansion introduces the ability to do something with a character. These battles heavily depend on dice, although there are ways to help with either gold or experience cubes. Can you have fun just creating a one-off character with a small or non-existent story? This dwarf felt more alive and unique than I would have imagined. “Remember that time the dwarf got defeated by a lowly harpy, but then banished the vampire?!”. I’ve caused a lot of wallet damage over the years! During those turns when the minion wasn’t worth attacking, this dwarf had limited market options. Roll Player Adventures does NOT require the Roll Player base game or any of its expansions to play, though it’s possible to import characters generated in Roll Player using any number of its expansions. Great. Save my name, email, and website in this browser for the next time I comment. With this trio of minions defeated, I had all the details I needed to go into the final battle. All of it! I decided to go all out here with this poor dwarf. Roll Player: Monsters & Minions. In Roll Player: Monsters & Minions, not only do players compete to construct the greatest fantasy characters, they must also gather information about the monstrous threat looming, and prepare for a final showdown against the beast. ROLL PHASE During the Roll Phase, at the start of the game, instead of drawing one die per Initiative card, draw and roll two. Roll Player: Monsters & Minions This is an expansion and cannot be played alone! It may very well be! As I mentioned, the dice were exceptionally cooperative during this play! In the adventure phase, players use gathered information to build a pool of Combat Dice and take on the Monster. Update September 2019: I ended up getting rid of this expansion. Where is its lair? Your email address will not be published. Listen for rumors to gather details for the fight ahead. The dice total with the expansion is 116! It’s often conflicting when a base game is labeled as incomplete or a partial experience. As minions are defeated, these cards are flipped in order to reveal ways to earn bonuses against the monster. From the many wonderful pieces of advice I’ve had recently, the base game of Roll Player is often vastly improved when adding in the first expansion, Roll Player: Monsters & Minions. Although the dice were in his favor, he got a very late start in tracking down a kobold. Discover lots of new information about the T.I.M.E Stories universe, within a historical scenario and an intriguing setting... Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals.In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course.In the meantime, your tribe has grown four primates capable of work. What do you think of Roll Player: Monsters & Minions? But the mechanics and concepts behind the base game are interesting enough on their own. 45m-1.5h. 10+ 1-5. The minions occupied a single deck with the top card flipped up. Each of these is randomized from a small deck of 3 cards. But when to start battling? I spread out the reference summary cards for my own benefit, but overall, the space remained the same. I was quite pleased with this first expansion outing!