Saska was pretty neat too, she was throwing tokens to players and filling the support role nicely. it was a good bit of fun, for a bit. I kept pressing them, kept reinforcing my troopers and deploying additional troopers (using the Imperial Might ability of cheaper troopers, and the +2 armor attachment on the heavies), so they were never willing to take the actions to get rid of the bleeding, or rest. Star Wars: Imperial Assault is three games in one – a 1 vs many campaign game, a skirmish game, and a solo/cooperative campaign game using the Legends of the Alliance companion app. C3PO was blasted to pieces but C3PO was not a main objective anymore so the heroes just stepped over the mangled body. Imperial Assault Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars™ universe!. Pasted as rich text. This app can track skills, rewards, equipments, credits and influence acquired as well as XP and agenda points spent by players through series of mission. (unless i missed the card.). Spidey NZ, October 14, 2015 in Imperial Assault Campaign. Upload or insert images from URL. From the very first days of the Imperial Assault Core Set, players have been launched into the Star Wars galaxy, playing out the thrilling missions of the game’s narrative campaigns. Display as a link instead, × we did overlook her unstable device class card that allowed her to throw little bombs that used a yellow dice. It was a great deal of fun. Mak I was playing imperials and my Imperial class deck was military might. They were completely surrounded. but i would like that star destroyer mission to be available as a side mission. it was two nights a week apart, and we did two missions a night. I finished my first Twin shadows campaign the other night. Twin Shadows is the first expansion to the tactical miniatures roleplaying game Star Wars: Imperial Assault. Second turn I used the agenda card Tactical Explosives while they were still standing as a group, and gave the remainder bleeding. They were too busy trying to take out the Nexu and being timid of the starting EWeb placement, so I had that starting Officer activate the terminal each round and up the threat. × campaign, or played in a sequence as the Twin Shadows mini campaign. I liked the canyon run mission and the final Star Destroyer mission the best. After they engaged with the initial Troopers, I pounced the nexu into the middle of the heroes and gave one of them bleeding. Paste as plain text instead, × it was great to face the new heroes. I really liked just sniping from the hills, i hit about 33% of the time, it made the heroes press on, and every miss i imagine the sand blasting up near the heroes feet or whizzing past their heads. one highlight was the mission with C3PO as you escorted the droid and had to keep repairing it if it was destroyed. I left the rebels in tears on the second mission where they had to take out Kayn Somos. One thing though about the 3rd mission "Canyon Run": I had such bad luck when sniping with the Tusken Raiders that I would advise every Imperial Player to not keep them back shooting, but charge them to the front. It's just not worth it. Biv is a beast against troopers. Your previous content has been restored. It was a great deal of fun. You cannot paste images directly. it was hard to get a 4th player, so we played with 3 with heroic reward cards. © 2018 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc. All rights reserved. Our group still has to play the last mission, but apart from that our experiences were similar. as C3PO got to the small imperial outpost and opened the door, he was welcomed to a firing squad of kayn and two troopers. Biv. EXPANSION SETUP I was playing Imperial Might, and had the ability to heal once a turn - which I used on the EWeb, which kept them cornered. The game is compatible with the R2-D2 and C-3PO Ally Pack, the Boba Fett Villain Pack, and the Kayn Somos Villain Pack. Your link has been automatically embedded. By CAMPAIGN The campaign game allows up to five players to enter the Star Wars universe through a narrative story composed of linked missions. Kayn used his order ability to tell the troopers to fire, and then ran for the other door by the EWeb. × I finished my first Twin shadows campaign the other night. it was Awesome. Investigate a growing Imperial presence in Twin Shadows, a new expansion for Imperial Assault! This is a companion app for Imperial Assault published by Fantasy Flight Games. You can post now and register later. Turn 4 they finally got the door open, only to have Kayn and the storm trooper group appear. By that time I had already wounded three of them, with the 4th character being about 5 hitpoints from being wounded. the rebels lost ultimately in the final mission, there were just too many imperials, for three heroes, even with Han and R2D2 (counterparts) as allies. BEFORE YOU PLAY If you are new to Imperial Assault, make sure to read the Learn to Play guide found in the core game. Spot on. These campaigns have continued through expansions like Twin Shadows, Return to Hoth, The Bespin Gambit, Jabba’s Realm, and Heart of the Empire. I was playing imperials and my Imperial class deck was military might. As my open group I included a Nexu which I used for the initial deployment. Clear editor. I like how they are side missions that could pop up in a longer campaign. There you will find a tutorial mission and all the information needed to begin playing both Imperial Assault and Twin Shadows. it was two nights a week apart, and we did two missions a night. Had 3 players - but they controlled a 4th character collectively - Jyn, Biv, Gideon and Fenn. before that she was throwing bombs everywhere, killing squads. Note: Your post will require moderator approval before it will be visible. It was published by Fantasy Flight Games on August 20, 2015. i think it is suppose to be used when you have R2 and 3PO so you can play them together as buddies in the same mission. In the third turn they decided to give up on the EWeb and run for the second door, only to have the Tusken Raiders show up at the end of the third turn. One player commands the armed forces of the Galactic Empire, while … If you have an account, sign in now to post with your account. no, the counterparts reward card allows you to bring in either R2 or 3PO for one mission at no threat cost, and it does not count towards your one ally per mission. it was good fun. By that time I had enough threat to bring in the Trandoshan open group right by where they were standing (where the Tuskens come in). we thought was as many times as she had tokens, we re-read that it said once per activation. as for imperials, you dont get a lot of influence to spend, so i think it works to build a agenda deck with small costed cards, you don't really get time to save up. The purpose of this application is to track campaign progress. We ran out of time at that point, so they admitted defeat and conceded. it was hard to get a 4th player, so we played with 3 with heroic reward cards. It was good fun and i think it is easier to get more friends over for a short campaign than a long one. They're so eager to turn the tide in the next mission, and I'm excited as well, because I've been looking forward to the Canyon Run mission... (They don't know whats in store for them yet), yeah, i dropped an At-St in after the green token barricade. the heroes were: Saska.