Due to Roy being shorter than Marth, his grab range is slightly shorter, making it the 5th longest grab range overall and the second longest non-tether grab. Conversely, Roy walks significantly slower, being only above-average compared to Marth, while his air acceleration is among the bottom five. Have Roy join the player's party in World of Light.With the exception of the third method, Roy must then be defeated on Castle Siege. Sweeps his sword on the ground towards the front, then towards the back. Like Marth, however, music associated with him can play in the Underground Maze stage. This attack can be charged to increase its power through seven different stages.

Roy also lacks any quick KO options. Even so, his results only reinforce what has been known about Roy for years already: Roy can only fight back against fastfallers at the top level.

Additionally, while Roy can still use Double-Edge Dance to recover horizontally, it is not as effective as Marth's Dancing Blade due to his higher falling speed. Roy crouches and stabs his sword forward. Each hit deals. While he can potentially OHKO Jigglypuff with a reversed Blazer, he cannot combo into it and whiffing such a move will likely result in massive punishment from the opponent. With the support of the community, we've added 2,660 new members this drive. Back Throw + Double-Edge Dance - self-explanatory. A reboot of "Melee Academy of Higher Learning for Boys".

Roy and Marth both use their sword for every attack except their pummels and throws. 2. Roy and Marth are the only playable characters in.

Roy trips the opponent with his leg and pushes them away. For instance, Roy's "superiority" in power has been disproven, as many of Marth's attacks, tippered and non-tippered, deal more knockback and damage than Roy's respective centered and non-sweetspotted strikes. This attack hits multiple times and. I've never written for any Smash characters before so please let me know how this is going so far. Ironically, Roy's sword trails indicate that the sweetspot is at the tip of the sword. However, the fact that the knockback delivered by his ground attacks tend to multiply to devastating amounts rather quickly greatly helps him compensate for such a flaw as his ground attacks are indeed very powerful when compared to other characters. Two sword sweep attacks that first hits in front and then behind Roy. Roy's sourspot is also weaker compared to Marth's; while Marth still has some KOing potential in his sourspotted attacks, Roy's sourspotted attacks have very poor knockback and damage in comparison.

Final Destination has the unusual property of playing the Fire Emblem music track when accessed this way. Flips onto ledge with a quick downward diagonal slash downwards.

So it's my job to entertain the gamers stuck at home. He is a clone of Marth, differentiated primarily by his sweetspots being located near the center of his blade rather than the tip.

Roy finds himself, for once in his life, wishing to leave a party. Roy's grab game comprises a good deal of his edgeguard game. Roy (ロイ, Roy) is a secret character in Super Smash Bros. Melee. In addition to the normal trophy about Roy as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Roy on any difficulty: From SmashWiki, the Super Smash Bros. wiki, This article is about Roy's appearance in, Super Smash Bros. Melee Character Matchups, https://www.ssbwiki.com/index.php?title=Roy_(SSBM)&oldid=1476478, Identical to Marth's; he slashes in front of himself. His metagame remains as stagnant as it was before, with players' opinions on Roy only marginally improving. This means a heavy reliance on his Double-Edge Dance, grab, Down Tilt and Forward Smash. However, Roy only slashes once, and at a slower rate than Marth. As with all low tiers, Roy's gameplay emphasizes his strengths and attempts to make his weaknesses as unnoticeable as possible. Roy has slightly below average air speed like Marth, but Roy's sweetspot once again hurts him. Roy also has poor combo ability, in stark contrast with Marth. Roy attacks the opponent with a knee jab. It deals more hits on heavier characters such as, 1.5x the damage of the countered move (min 1%).

Roy has the second highest grab range among characters who do not have disjointed grabs (such as Link), behind only Marth in this regard. From places as far-flung as Elibe, Magvel, Jugdral and Tellius, the great leaders converge on Castle Altea - and all their heirs and heiresses.

Despite this, Roy does have an introduction image for the "Now Loading..." screen between matches programmed into the disc. Marth (Japanese: マルス, Hepburn: Marusu) is a fictional character from the Fire Emblem series, developed by Intelligent Systems and owned by Nintendo. Roy's advantages include an above average approach due to having one of the best SHFFLs in the game, as well as a good grab game, and among the best reaches in the game thanks to his sword. Additionally, while Roy's wavedash is not as long as Marth's, it is still one of Roy's most reliable approach options, aided by his disjointed hitbox (giving him good wavesmashing abilities) and long grab range.

Also some scenes that are not delved into in the main fic are explored here. Roy soars upward with his sword engulfed in flames. The whole combo may deal at least 40% of damage with the option and possibility of finishing off with a Down Smash resulting in more damage.