A bug has been acknowledged involving the selection of certain single-target abilities and their targets, causing sync issues. There are also issues with the Anti-Drain technique being virtually impossible to tech copy. The critical hit bug has been retained through various remakes, but the Intelligence bug has been fixed in recent releases. You can’t step on those, though, so you’ll need a zabuton cushion for each step to make it traversable. Cait Sith's glitchy Level 3 Limit Breaks were made inaccessible. Aetheryte Radio First Edition Session 1: Beneath the Crystarium. A bug occurs where the save-counter value from the loading screen is carried over if the player happens to go there first, leading to overflow and illegal values for the Sound Effect option. If the player ventured too far off the map they got an error message and a Game Over. Another long-lasting glitch was the dance glitch, which caused the goblins in Dynamis-Jeuno to move in place in unison after all players had been killed. Also in this version is a bug involving the Catcher Chocobo minigame, where the player could hang their chocobo at the edge of the Calm Lands, then deliberately take a hit from a bird just before the 2 minute timer expired, causing them to never get hit in the next race. The Aeris Elevator glitch lets the player control Aeris after exiting the elevator on the bottom floor of the Shinra Building by cancelling the text box that appears. Trying to get a bed under the basement stairs in my Medium Mist house and I can't seem to get it to work. Likewise, the in-game description for the Tetra Elemental item erroneously says it works on the party, when it only works on a single party member, and the Silver Hourglass and Gold Hourglass items fail to mention that they also inflict Slow. These glitches have been fixed to the most recent PAL versions, but the Thunder Slash glitch is still present in the most recent release in North America via the PlayStation Network. After leaving the ship, the player will be stuck in the middle of the ocean, unable to move. The Salvage Ship in the original Japanese version for the PlayStation 2 featured a glitch where Piranhas could be encountered while on-board. While the Game Boy Advance port fixes most of the bugs, it introduces some of its own to the mix, such as the Level reset glitch. One glitch renders Snow Villiers's weapon outside of battle, letting him have a "different" coat on the field. The easier way is with Barret and Vincent with their ultimate weapons. EDIT: HERE. The Double Chocobo glitch involves having two chocobos appear on the world map simultaneously, and has varying effects depending on the console it is performed on. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard~SubredditWiki.5c1c766ebbeafac27d9a.css.map*/._3bX7W3J0lU78fp7cayvNxx{max-width:208px;text-align:center} Passing most "Warning Zones" doesn't have any material benefit, but due to a programming oversight, one Warning Zone is all that prevents skipping almost all of chapter 13 and half of chapter 14. Their trade was accepted, and instead of Pandemonium Warden a single hapless low level goblin called Atnm Test appeared and was killed in a single blow. There is no way to leave if the player gets stuck here. The Intelligence bug and the critical hit bug are the most game-changing bugs. RIP housing glitch in Shirogane. Because the player needs the Ragnarok to invade Lunatic Pandora with, they can become stranded if they lose their airship. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.aaeb92bbacd0f4fab37b.css.map*/I wasn't aware that you could clip under basement stairs though, I only did it withy ground floor stairs. The problem was simple: Sneak Attack, which normally only worked when behind the monster that was being attacked, now worked only from the front. These don't extend that far back, so with the help of pause buffering, it's possible to maneuver the character in just the right way to get through.