They do have different Pre-Attack conditions, however. Fire Emblem is Copyright Nintendo and INTELLIGENT SYSTEMS 2017-2018. That means a Healer could go first, then a Rallier, then another Healer, for instance. (Aether Raids Vantage), Prepare for Trouble, Make it Double! Has Draw Back, Reposition, Swap, Shove, or Smite. Fire Emblem Heroes_2020-10-12-10-31-23720×1560 631 KB…, Nothing here. So the types of assists that have a possible Pre-Attack behavior are Refresh, Heal, and Rally. If someone would like to make a better tl;dr they are welcome to do so, I can add it. This skill treated as Sing or Dance). Visible stat total (including buffs, excluding HP): Highest #. (Additional action granted once per turn only. This is a long post, so I make my best attempt at a reasonable tl;dr at the end, but I doubt it's serviceable. (Cannot target an ally with Sing or Dance. Grants another action to target ally and grants Atk/Spd/Def/Res +3 to target ally for 1 turn. Post-Attack refers to assist behavior that can only occur when there are no attacks that can be made by any ally on the team. I will go over these main behaviors first. The Pre-Attack assist tiebreakers are assessed AFTER each possible attacker has calculated positions and combat results for each possible target. For example. Thank you for summarizing the AI behavior! Grants Res+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. (It's free! I just like to be thorough, yet I still know for a fact I haven't found everything there is to know about Offensive Movement Assists yet, so that's a bummer. (Cannot target an ally with Sing or Dance. This is a long post, so I make my best attempt at a reasonable tl;dr at the end, but I doubt it's serviceable. Tiles to closest enemy: Highest # (based on assist user's movement type). ). Is a staff user or has the Sacrifice assist: Y/N. Grants Spd+6 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. There are subcategories to classify different assists within those main categories, which I will go over later. However, when equipped with Smite, he will instead move up and left to serve as a Blocker for Caeda, even though 1: it is not his personal optimal movement, and 2: he could Smite Caeda out of threat range, while keeping himself out of danger too. Swap HP with adjacent ally (neither unit can go above their max HP). Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. Cannot target an ally with Sing or Dance. Is missing any amount of HP (exception: Ardent Sacrifice). Animal Crossing: New Horizons (Switch) Wiki Guide, Pokémon Sword and Shield Guide & Walkthrough Wiki, Paper Mario: The Origami King (Switch) Guide & Walkthrough Wiki, Xenoblade Chronicles: Definitive Edition Guide & Walkthrough Wiki, The Witcher 3: Wild Hunt Guide & Walkthrough Wiki, Minecraft Dungeons Guide & Walkthrough Wiki, Pokemon Mystery Dungeon DX Switch Guide & Walkthrough Wiki. Since Healers and Ralliers have the same tier of priority here, I will go over the Rally target list next. Some of them are useful for my pre-battle team and skill setup. Neutralizes ally’s penalties (from skills like Panic, Threaten, etc. ) ), Grants another action to target ally. (That turn only. and negative status effects (preventing counterattacks, restricting movement, etc.) Grants Atk/Def +3 to an adjacent ally until the end of the turn. in Tellius (Crafty Fighter / Budget), Craving Christmas Cookies (Aether Raids Offense), I hunger...for power. This skill treated as Sing or Dance.) Skills are split into five categories: Weapons; Assists; Specials; Passives; Sacred Seals; A character can only have one weapon, assist skill, and special skill equipped. Enables target to take another action. Inflicts Atk -5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." PLACEHOLDER SKILL FOR USE IN BUILDS. The game is available worldwide on iOS and Android. Heals and Rallies have the same level of priority in the Pre-Attack phase. Thinking about investing in my F Ike's build. This rule is accurate, and will be more detailed below. ). Again, please leave a comment if there is anything unclear or ambiguous so I can address it. Anyway, it's a doozy of a post so props to you if you did examine the whole thing. This is virtually the same as pre-attack, but with no user eligibility requirements. There are certain conditions that must be filled, and the assist is not necessarily used, but the possibility is there. Restores HP = 50% of Atk. Restores HP = 50% of Atk -10 (Minimum of 7 HP. ) Heal amount also includes HP healed from the Imbue special. Grants Atk +6 to target ally and allios within 2 spaces of target (excluding unit) for 1 turn. Moves target ally to opposite side of the unit and grants another acton to unit. If the healer has Sacrifice, the target is not missing HP but has a stat debuff, then Sacrifice functions as a Harsh Command and has the same priority level as other rallies (thus lower priority than other heals, when not healing). Grants Atk/Res +3 to an adjacent ally until the end of the turn. Grants Def/Res +3 to an adjacent ally until the end of turn. Note for second tiebreak: for Draw Back, the tile that is examined for least enemy threat is the space where the user would end up on, rather than the tile from the which the assist is used. Grants Atk +5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. To note; even though a blocker does actually not use their assist when bodyblocking, they have the same level of priority as other Defensive Movement Assist users. Restores 7 HP or more the further below 50% the target’s HP is. Has Draw Back, Reposition, Swap, Shove, or Smite. For Reciprocal Aid, to expand on the parenthesis, if for example Masked Marth has 40/43 HP and has Reciprocal Aid, and an ally has 30/36 HP, she will NOT use Reciprocal Aid because she heals 6 while losing 10 HP. (Brave Bow), I_Am_Not_A_Robot. New comments cannot be posted and votes cannot be cast, More posts from the FireEmblemHeroes community. Game8 - Your Go-To Platform For All Game Walkthroughs and Strategy Guides, In order for us to make the best articles possible, share your corrections, opinions, and thoughts about. Basically, the AI doesn't want to waste any HP. Grants another action to target ally. Fire Emblem Heroes Wiki, News, Database, and Community for the Fire Emblem Heroes Player. This skill treated as Sing or Dance. Grants Res+4 to an adjacent ally until the end of turn. Slows Special trigger (cooldown count+1). Target is in attack range of at least 1 enemy, Can be moved into less enemy threat according to equipped assist, Able to bodyblock and prevent a melee enemy from attacking the ally: Y/N (ONLY IF ELIGIBLE BLOCKER). Grants Atk+ 6 to unit and Pair Up cohort (if any) for 1 turn and inflicts【Isolation】on unit and Pair Up cohort (if any) through their next action. Fire Emblem Heroes (FEH) Walkthrough Team.