Azul: Summer Pavilion brings back the Azul experience of creating a board that represents all that you did during the playing of the game. Azul is getting a second sequel that puts another fresh twist on Michael Kiesling’s smash-hit tile-drafting and placement game. You do not need the previous games at all, as they are not sequels, but each a standalone game. The tiles are then arranged on each player’s individual board. Replacing the square wall of Azul and column windows of Sintra are star arrangements, filled by the new diamond-shaped tiles. The two player games of SP feels very different as you only recycle the tiles maybe once or twice during the game. Azul is an excellent game series, and it is my opinion that Summer Pavilion (which is the third in the series) is the best. At the end of the game, extra points are gained for completing stars and covering sets of numbers on all of the stars. All the images in this post look similar, but they represent different degrees of success over my playings thanks to my ability (or failure) to grab this bonus or that, to score one bonus and not another. slightly more complex rules on how to place and score your pieces, Azul Summer Pavilion Is The Third Game In The Hit Tiling Series Out. I’ve played with 2 players and 4 players. Azul is a modern-day classic in a lot of board gamers' hearts, Wheels included. (The reverse of the player boards lets players shoot for several multi-coloured or single-colour stars as they see fit.). A new challenger approaches, though, in the guise of Azul: Summer Pavilion. Tabletop Gamers rejoice, there’s an advent calendar just for you. So when a second game in the series came out, a lot of fans were left somewhat disappointed when it didn't quite live up to the original. As Spiel des Jahres winner passes 1m copies sold. Azul: Summer Pavilion follows the 2017 Spiel des Jahres winner – which publisher Next Move says has now sold over one million copies – and last year’s follow-up Stained Glass of Sintra, which swapped the Starburst-like wall tiles for ‘glass’ mosaic windows and introduced slightly more complex rules on how to place and score your pieces. The game will be released at the Essen Spiel game fair in Germany at the end of October, with a release in shops said to follow “shortly after”. As in Azul and Sintra, the unclaimed tiles go to the centre of the table, where players can pick at the collected leftovers. I like it quite a bit more than Sintra which felt more contrived to me. Once again, Summer Pavilion’s theme is inspired by the real-life Portuguese ruler King Manuel I, who commissioned artists to build a summer pavilion – the king ultimately died before the pavilion began construction. 2572212 | VAT registration No. Lorna: Summer Pavilion (SP) is a nice addition to the Azul family of games. Azul is getting a second sequel that puts another fresh twist on Michael Kiesling’s smash-hit tile-drafting and placement game. As before, players can collect all the tiles of one colour (except the wild) from one of the factories, but can also take a wild-colour tile if there’s one on that board. Summer Pavilion’s play time hews closely to that of Azul and Sintra, coming in at around half an hour to 45 minutes with two to four players. Company Registered in England no. Azul: Summer Pavilion Game Rules At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings After completing the Palaces of Evora and Sintra, the king sought to build a Summer Pavilion to honor the most famous members of … Azul and Sintra artist Chris Quilliams returns to imagine what the unfinished floors of the grand building might have looked like. Key to Summer Pavilion’s distinctive take on the formula is the introduction of a new ‘wild’ colour each round. We use cookies to improve your experience of this website by remembering your usage preferences, collecting statistics, and targeting relevant content. Artfully embellish the walls of your palace by drafting the most beautiful tiles. Like Sintra, Summer Pavilion is a standalone game that borrows the core drafting gameplay of Azul, where players collect tiles of a particular colour from one of several ‘factory’ boards, but leads it in a brand new direction. Although, unlike Azul and Sintra, there’s no immediate punishment for drawing from the middle set of tiles or collecting too many tiles, players can only keep up to four unused tiles for the next round – everything over that takes away from their score. Points are scored for placing tiles next to other tiles, while surrounding the icons on the board – pillars, statues and windows – grants the ability to draw extra tiles. If you continue to use this site we’ll assume you’re happy to receive all cookies. GB 638 3492 15, Copyright © 2020 Warners Group Publications Plc. It feels like you have a few more decisions to make in this version versus the original. There is one star in each of the six tile colours, plus a seventh central star made up of one tile in each colour. Each star is made up of six spaces, each costing a number of matching-colour pieces to fill from one to six, with wilds counting as any colour. And you also do not need to just get one either, as they are different enough to each get to the table.