The Dominion Outpost is one of the key Social features. Seprix and Beyond Awesome discuss the removed cards from the Base Set and Intrigue. our rewards. There isn't a comprehensive strategy article for Outpost. The Dominion have set up these areas for you to bank items at the Global Vault or trade with Merchant Guild vendors in the trade area. Outpost is great! Sorry, your blog cannot share posts by email. The extra turn happens only after this turn is completely over - you will have discarded everything and drawn your next hand. Outpost is great! New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. So let us review them! Cards that can easily recover from small handsize: This page was last modified on 5 May 2020, at 05:26. Take part in online surveys, test new products, watch ads and tell us your side of the story. These methods, however, are still not using outpost's full potential. ( Log Out /  Here is the first official episode of the Dominion Strategy Podcast, The Outpost. Outpost is an Action-Duration card from Seaside. Outpost plus cursed village with solid trashers (recruiter or priest) just popped into my head for some odd reason when you mentioned that. I understand that, upon first look, getting an extra turn with 3 cards has potential to be really solid if you end up pulling cards that allow you to draw more cards (or a tactician or something like that), but is it ever really worth investing in Outpost in a way that pays off? But on its own, it's very weak. ( Log Out /  It only takes a minute. ), It's great in a super engine, back to back turns of drawing your whole deck. I also tried having you draw 2 fewer cards for each extra turn. Scheme is a very good card to include in decks with Outpost, as it can guarantee certain cards to end up in the Outpost hand. It is not bad, and helps more than you think it would. Next week, we will have a special guest. Minion decks also work well with Outpost: so long as at least one Minion is drawn, the second turn is about as good as any other. Remember that the extra turn is completely normal (if it happens); it is the turn in which you play Outpost which is different, in that you only draw three cards during cleanup. However you like to share, you’ll earn points. So, if your opponent plays a Possession, then makes you play an Outpost during that Possessed turn, they will get to see the three cards you draw; then you will take your 3-card Outpost extra turn, since that will only be your second turn in a row; and then you will take your regular turn. This makes Outpost an exception to the basic rule that Duration cards are discarded from play during the Clean-up phase of the last turn on which they "do something"; Outpost doesn't do anything. Ideally it would have you discard 2 at the start of your next turn, rather than having the wonky Clean-up-modifying effect it has.