They actually improved the rulebooks for the legacy version... New comments cannot be posted and votes cannot be cast. The Betrayal Legacy Chronicles, Part One discussed the first four adventures, while this continues this series with Chapters Four through Six. The staff is also great in my experience, and they always want to make sure people leave happy. Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. But I honestly don't think it's worth getting bogged down in a specific, regimented way of playing-while-not-playing, and I definitely don't think it's beneficial to modify the game to give you a token role. Explicitly have all of the characters controlled collectively by all of the adventurers, with some rule to decide who will be the betrayer based on which character is the betrayer. Would an evolutionary predecessor for winged quadrupeds start with four legs and gain wings? Betrayal Legacy is a weird cooperative game because it really doesn’t encourage cooperation in the first half of the game. Responding to the Lavender Letter and commitments moving forward. They're super fun, but if you don't have a steady group to play through 10-15 games, then go for the regular version. 1 sticker sheet 5. I have played the regular game and I love it, but it ended up with my ex when we split. The latter seeming to effect the former more but then again, no amount of good die rolls or draws helps a poorly conceived Haunt. 122 tokens 21. Whenever a player reveals a new tile, they’re forced to draw a card. I personally don't mind it, and it makes for some interesting debate and improvisations! The game kind of reminds me of one of those choose your own adventure books where you get to choose whether you go and read page 50 or page 73, and I think this makes it pretty approachable. Meanwhile, Betrayal at House on the Hill is a good game you can whip out and play whenever with lighter gamers and non-gamers. They upsold my dad from the base game of Betrayal at House on the Hill to Betrayal Legacy. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.aaeb92bbacd0f4fab37b.css.map*/If you don't get to play often then go for the original. Betrayal Legacy is essentially a variant of Betrayal at House on the Hill redeveloped for Legacy play. And this is going to be it, because we’ve decided that seven sessions is enough, for reasons that I’ll talk about toward the end. But the core gameplay is similar enough that this case study could largely by repeated for the original game. I honestly wasn't a huge fan of the original either (bad first experience) so take my opinion with a grain of salt. The rest of the players become heroes struggling to survive. This changes the game quite a bit, but it's still pretty fun. Play Style: Adventure, Combat. 5 Family cards 11. Should dying have won us the game when playing the voodoo haunt? Passive or active voice for technical documentation? Betrayal Legacy consists of a prologue and a … The better explainations in the Legacy rulebooks is absolutley a main reason to get this version! rev 2020.10.12.37792, The best answers are voted up and rise to the top, Board & Card Games Stack Exchange works best with JavaScript enabled, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site, Learn more about Stack Overflow the company, Learn more about hiring developers or posting ads with us. 13 haunts in the legacy series, 50 in the final, just like original betrayal. I never felt like what happened in earlier games was having any significant impact on the current game I was playing. This also works for guests who RSVPed with a "maybe". Move the knocked out player onto the control team of another player's character. Challenge Elements: Round and Exploration Activation; Card(s) andd Overlord Trigger; Decay; Skill and Combat Threats; Hidden (Later) Overlord. .s5ap8yh1b4ZfwxvHizW3f{color:var(--newCommunityTheme-metaText);padding-top:5px}.s5ap8yh1b4ZfwxvHizW3f._19JhaP1slDQqu2XgT3vVS0{color:#ea0027} Betrayal Legacy takes the concept of Betrayal at House on the Hill and expands it over the course of 13 (14 if you count the prologue) games. Making statements based on opinion; back them up with references or personal experience. ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} I doubt this variant would be over-powering. Would you be able to get Widow's Walk to add on to this, or would it not work do you think? For the first time ever, the cooperators can strategize about how to succeed at their goal and how to defeat the newly coined overlord. Betrayal Legacy marries the concept of Betrayal at House on the Hill — exploring a haunted mansion — with the permanency and multi-game storytelling exhibited by Daviau's Risk Legacy and other legacy games that followed. 10/10 would wipe my brain to play again. Ideally, you'll play 13 games with the same 4 or 5 people, and at the end, will have a somewhat unique version of betrayal that can be played like normal. Meanwhile, its cooperative machinery offers another great lesson by demonstrating how a game can empower cooperation through solid scenario design. I appreciate your perspective of playing both. As the title implies, this game is a “legacy” format take on beloved spooky board game, Betrayal at House on the Hill. 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