or give this card to another player who was involved in the action, so that this player adds it to their own inventory; or discard this card into the Past if they do not wish to keep it. Choose one or more Clue cards and store them under the "Satchel & Journal" card. Also note the number of cards in the action deck. We're playing by the rules now (except when my brothers cheese them a bit to keep the fun). Place an Exploration card, foggy side up, next to each arrow visible on the starting Terrain card, making sure that their text is oriented the same way as on the other cards on the Board. Place the figures of all characters taking part in the adventure onto it and one Exploration card in front of each arrow; Put the "Satchel & Journal" card back into play, with the cards it contains underneath it; Each player takes all their, and cards back in hand; Each player puts the items from their inventory back into play, setting each item's die to the value shown in the upper part of the item's Save card; The game ends and players win collectively if they manage to lift all the curses they had chosen to fight at the beginning of the game. My group is 15 hours in. And if I win, it'll be an easy mode win and not a normal win. If that Adventure card is a Terrain card, the active player must make sure that it fits with each adjacent Terrain card like in a puzzle, and then put new Exploration cards into play (foggy side up) in each free adjacent space to which an arrow on the Terrain card is pointing. The 7th Continent is a cooperative adventure, exploration and survival board game, in which you play against the game and try to lift the curses that have been placed on you. It is very good for wildlife and its habitats give a break. Do not worry - the game will clearly let you know when this happens! It also has some positive effects on wildlife. We will probably instigate this rule in all of our future games - although we are waiting for the expansion due later this year before playing again - which also gives some of the other games in our collection a chance at getting on our table! Jesta ThaRogue. An action is resolved by the following sequence: Each player involved in the action may use one or more items from their inventory, by removing 1 pip from the value of the die resting on each used item (no matter how many Item cards the item consists of). The active player must resolve this event and then discard the card into the Past - or banish it if the card states so. In The 7th Continent, a solo or cooperative "choose-your-own-adventure" exploration board game, you choose a character and begin your adventure on your own or … My wife and I started the first curse with her sister 2 weeks ago. They are very happy due to lack of passengers and are stress-free as the breeding season starts in November so there will definitely be some changes. A renowned explorer, you have just come back from the first expedition on the seventh continent, a mysterious land that was recently discovered off the coast of Antarctica. The designers deliberately relate 7th Continent to modern videogames with the save feature, the survival element, hunting for food, open world exploration, NPCs, item crafting, etc. https://ultraboardgames.com/the-7th-continent/game-rules.php Cruises are also available to reach this place. Exploration cards are random events and may have a variety of effects. So, every time you save, note the terrain card (numbox, color, and ID number) you were on. You overcome obstacles, essentially by burning off cards in your deck. But I'm not sure how much this characterisation is fair? Note : Terrain cards are generally put into play when an Exploration card is replaced or as a consequence of an event. Why is the threat of whale extinction a concern for humans? said they will cancel or cut plans this year. Any such additional cards are placed face down next to those previously drawn. Therefore due to corona, it would prefer to use the sanitizer, onboard distance, social distance, etc., to reduce the capacity of the passengers.